No place like space! Space adds reverberation to the audio, providing size, texture, and character. Choose among the many different space types and tweak them further with the controls below.
Space type
Use the dropdown menu to access the 20 included space styles. These range from different sizes and styles of rooms and reflections, to classic reverb types, to more experimental effects.
Decay
Adjust the decay time of the selected space. Turn the control counterclockwise to make the spaces shorter/smaller, and clockwise to make them larger/longer.
Note that you may experience some audible glitches as you adjust this parameter; this is expected and is due to the technical nature of the reverb. For this reason, the Decay parameter can not be used with automation.
Stretch
Stretch affects the entire character of the selected space by changing its pitch, affecting the decay time and timbre. At noon, no stretching takes place. Turn it counterclockwise to time-compress the space, raising its pitch and shortening the length. Turn it clockwise to extend it, making the space darker and longer.
Note that you may experience some audible glitches as you adjust this parameter; this is expected and is due to the technical nature of the reverb. For this reason, the Stretch parameter can not be used with automation.
Predelay
Adjusts the onset of the reverb effect. Use short predelay times to establish a tighter bond between the dry audio and the added room sound. Use longer predelay times for a more separated feel. You can create cool rhythmic effects by timing the predelay to the drum beat, so the added space fills the gaps in the dry sound. Try it, you’ll like it.
Duck
Turning this up makes each drum hit of the beat momentarily push the reverb level down. This causes the reverb to swell after each drum hit. At low Duck settings, the reverb subtly leaves space for the initial drum transient; at higher settings, you can create an obvious pumping effect.
Pan/Width
Adjusts the panning and width of the reverb. Move your mouse left or right to pan, and up or down to make the sound wider or narrower. Note that you can drag beyond 0 to invert the width. Doing that would mean sending the reverb’s left output to the right channel and vice versa.
Focus
Use this to determine the frequency range that is being fed into the reverb. Move the arrows to set the range or click the selected area and drag your mouse up/down. Click and drag to the left or right to move the selected range. Having too much low- and high-frequency content driving the reverb can easily get overwhelming, so try narrowing down the frequency range a bit if the reverb takes too much attention.