Incoming audio (generally) passes through the six modules from left to right.
Noise
There are a number of different Noise Types available, ranging from vinyl record crackle to cassette and VHS noise and much more.
Tone is a basic "tilt" style tone control: turning it clockwise means more high end and less low end and vice versa.
With Follow you can make the noise level follow the input signal level. Great on drums! At 0 % the noise level is static. (When you hit stop in your DAW the noise fades out though.)
As Noise is the first FX module, it normally appears in the beginning of the signal chain so it will be distorted, crushed, filtered and fluttered along with your source audio. Activating Routing |Post lets you re-route the noise so it is inserted at the end of the effect chain, after the Master Section EQ.
The Duck knob lets you create a ducking effect, i.e. the noise level is pushed down by incoming audio peaks, mimicking the effect of a "pumping" compressor with slow attack.
The Noise module adds noise to the incoming signal, but does not change the incoming audio in any other way.
The Big Knob controls Noise Volume.
Wobble
This module modulates the pitch (and speed) of the incoming audio, much like classic tape recorders. The two classic artifacts Wow (slow) and Flutter (fast) are there of course, with individual Rate controls. The Wow/Flutter Balance slider lets you adjust how much you want of each.
For good measure we added a Stereo mode for the Wow section, which basically turns this into a nice chorus - the Mix knob comes in handy here - turn it down to 50 % or so for a nice lush sound!
The Big Knob controls Wow & Flutter Amount (i.e. depth).
Distort
Dirty up the sound with some distortion! Several Types are available, and a Focus Filter lets you select the frequency range where the distortion will be applied. This lets you distort only the mid/high range while leaving the bottom intact for example.
Use the Mix knob to set the balance between distorted and unprocessed sound.
The Big Knob controls Distortion Amount.
Digital
Celebrate and simulate the sampling technologies of yesteryear, when the word "Digital" was so cool you'd put it in your song lyrics. The Rate/Bits Balance slider lets you set the desired balance of sample rate and bit depth reduction.
The Focus Filter lets you select the frequency range where the "crushing" will be applied. Works great to get some crunch in the top of a kick while leaving the bottom untouched. There is also a Cut option which simply removes the frequencies outside the selected focus range.
Smooth lets you polish off the rough digital edges for a less harsh sound.
Use the Mix knob to set the balance between the crushed and unprocessed sound.
The Big Knob controls Rate & Bits Reduction Amount.
Space
This is a reverb/resonator effect. Decay controls the length of the reverb tail.
The Focus Filter controls the resonance/damping of the reverb itself and can sometimes have a drastic effect depending on source material.
PreDelay lets you place the reverb slightly after the source sound to reduce muddiness.
The Stereo switch can turn mono material into stereo, but also provide a wider space for all types of material.
The Big Knob controls Dry/Wet Balance.
Magnetic
This module simulates all kinds of funny stuff that happens with volume when recording on magnetic tape.
Wear means you played your tape too many times, the magnetic particles are starting to wear thin making the volume fluctuate a little (or a lot).
Flutter is a faster (speed controlled by Rate) artifact usually caused by the capstan pin in the tape mechanism.
The Wear/Flutter Balance slider lets you find the perfect balance between them.
The Stereo switch lets you choose if wear and dropouts do the same thing in both speakers or not.
Dropouts are similar to wear, but more intense - basically random sudden drops in volume.
The Big Knob controls Wear/Flutter/Dropouts Amount.
FLUX
Our FLUX engine simulates all kinds of organic and non-linear fluctuations under the hood, all customized specifically for each module. Adding just a little bit of Flux can really add life and texture to your tracks. Adding a lot can make things cosmically wild and crazy!